diff options
author | Prashanth Pai <ppai@redhat.com> | 2015-06-17 13:02:04 +0530 |
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committer | Prashanth Pai <ppai@redhat.com> | 2015-06-17 13:05:35 +0530 |
commit | 904ca8ff630cb81fbd35ba337de12643376e058e (patch) | |
tree | 4903343baee6387c0cbe960c295a70ac9a8c163e /gluster | |
parent | 1943dcd4c9ad652013592653b087350560b7a778 (diff) |
Raise Exception if ctypes.CDLL() cannot load .so
Usually, this failure happens in source installs of glusterfs.
find_library() is able to find the .so file but ctypes.CDLL()
cannot load it!
Refer: http://bugs.python.org/issue18502
With this change, users are advised to modify LD_LIBRARY_PATH
when exception is raised
Also, passed the LD_LIBRARY_PATH env variable to tox environment
so that unit tests and functional tests can run.
Change-Id: Iffc5633088b3886739a8534692db88db7c3d02b7
Signed-off-by: Prashanth Pai <ppai@redhat.com>
Diffstat (limited to 'gluster')
-rwxr-xr-x | gluster/api.py | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/gluster/api.py b/gluster/api.py index 1b5d320..6bbd092 100755 --- a/gluster/api.py +++ b/gluster/api.py @@ -32,10 +32,14 @@ if so_file_name is None: # Looks like ctypes is having trouble with dependencies, so just force them to # load with RTLD_GLOBAL until I figure that out. -client = ctypes.CDLL(so_file_name, ctypes.RTLD_GLOBAL, use_errno=True) -# The above statement "may" fail with OSError on some systems if libgfapi.so -# is located in /usr/local/lib/. This happens when glusterfs is installed from -# source. Refer to: http://bugs.python.org/issue18502 +try: + client = ctypes.CDLL(so_file_name, ctypes.RTLD_GLOBAL, use_errno=True) + # The above statement "may" fail with OSError on some systems if + # libgfapi.so is located in /usr/local/lib/. This happens when glusterfs + # is installed from source. Refer to: http://bugs.python.org/issue18502 +except OSError: + raise ImportError("ctypes.CDLL() cannot load {0}. You might want to set " + "LD_LIBRARY_PATH env variable".format(so_file_name)) # Wow, the Linux kernel folks really play nasty games with this structure. If # you look at the man page for stat(2) and then at this definition you'll note |