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Diffstat (limited to 'contrib/qemu/util/hbitmap.c')
| -rw-r--r-- | contrib/qemu/util/hbitmap.c | 404 | 
1 files changed, 0 insertions, 404 deletions
diff --git a/contrib/qemu/util/hbitmap.c b/contrib/qemu/util/hbitmap.c deleted file mode 100644 index e063e681f52..00000000000 --- a/contrib/qemu/util/hbitmap.c +++ /dev/null @@ -1,404 +0,0 @@ -/* - * Hierarchical Bitmap Data Type - * - * Copyright Red Hat, Inc., 2012 - * - * Author: Paolo Bonzini <pbonzini@redhat.com> - * - * This work is licensed under the terms of the GNU GPL, version 2 or - * later.  See the COPYING file in the top-level directory. - */ - -#include <string.h> -#include <glib.h> -#include <assert.h> -#include "qemu/osdep.h" -#include "qemu/hbitmap.h" -#include "qemu/host-utils.h" -#include "trace.h" - -/* HBitmaps provides an array of bits.  The bits are stored as usual in an - * array of unsigned longs, but HBitmap is also optimized to provide fast - * iteration over set bits; going from one bit to the next is O(logB n) - * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough - * that the number of levels is in fact fixed. - * - * In order to do this, it stacks multiple bitmaps with progressively coarser - * granularity; in all levels except the last, bit N is set iff the N-th - * unsigned long is nonzero in the immediately next level.  When iteration - * completes on the last level it can examine the 2nd-last level to quickly - * skip entire words, and even do so recursively to skip blocks of 64 words or - * powers thereof (32 on 32-bit machines). - * - * Given an index in the bitmap, it can be split in group of bits like - * this (for the 64-bit case): - * - *   bits 0-57 => word in the last bitmap     | bits 58-63 => bit in the word - *   bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word - *   bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word - * - * So it is easy to move up simply by shifting the index right by - * log2(BITS_PER_LONG) bits.  To move down, you shift the index left - * similarly, and add the word index within the group.  Iteration uses - * ffs (find first set bit) to find the next word to examine; this - * operation can be done in constant time in most current architectures. - * - * Setting or clearing a range of m bits on all levels, the work to perform - * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. - * - * When iterating on a bitmap, each bit (on any level) is only visited - * once.  Hence, The total cost of visiting a bitmap with m bits in it is - * the number of bits that are set in all bitmaps.  Unless the bitmap is - * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized - * cost of advancing from one bit to the next is usually constant (worst case - * O(logB n) as in the non-amortized complexity). - */ - -struct HBitmap { -    /* Number of total bits in the bottom level.  */ -    uint64_t size; - -    /* Number of set bits in the bottom level.  */ -    uint64_t count; - -    /* A scaling factor.  Given a granularity of G, each bit in the bitmap will -     * will actually represent a group of 2^G elements.  Each operation on a -     * range of bits first rounds the bits to determine which group they land -     * in, and then affect the entire page; iteration will only visit the first -     * bit of each group.  Here is an example of operations in a size-16, -     * granularity-1 HBitmap: -     * -     *    initial state            00000000 -     *    set(start=0, count=9)    11111000 (iter: 0, 2, 4, 6, 8) -     *    reset(start=1, count=3)  00111000 (iter: 4, 6, 8) -     *    set(start=9, count=2)    00111100 (iter: 4, 6, 8, 10) -     *    reset(start=5, count=5)  00000000 -     * -     * From an implementation point of view, when setting or resetting bits, -     * the bitmap will scale bit numbers right by this amount of bits.  When -     * iterating, the bitmap will scale bit numbers left by this amount of -     * bits. -     */ -    int granularity; - -    /* A number of progressively less coarse bitmaps (i.e. level 0 is the -     * coarsest).  Each bit in level N represents a word in level N+1 that -     * has a set bit, except the last level where each bit represents the -     * actual bitmap. -     * -     * Note that all bitmaps have the same number of levels.  Even a 1-bit -     * bitmap will still allocate HBITMAP_LEVELS arrays. -     */ -    unsigned long *levels[HBITMAP_LEVELS]; -}; - -#ifndef __NetBSD__ /* we have it in <strings.h> */ -static inline int popcountl(unsigned long l) -{ -    return BITS_PER_LONG == 32 ? ctpop32(l) : ctpop64(l); -} -#endif - -/* Advance hbi to the next nonzero word and return it.  hbi->pos - * is updated.  Returns zero if we reach the end of the bitmap. - */ -unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi) -{ -    size_t pos = hbi->pos; -    const HBitmap *hb = hbi->hb; -    unsigned i = HBITMAP_LEVELS - 1; - -    unsigned long cur; -    do { -        cur = hbi->cur[--i]; -        pos >>= BITS_PER_LEVEL; -    } while (cur == 0); - -    /* Check for end of iteration.  We always use fewer than BITS_PER_LONG -     * bits in the level 0 bitmap; thus we can repurpose the most significant -     * bit as a sentinel.  The sentinel is set in hbitmap_alloc and ensures -     * that the above loop ends even without an explicit check on i. -     */ - -    if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) { -        return 0; -    } -    for (; i < HBITMAP_LEVELS - 1; i++) { -        /* Shift back pos to the left, matching the right shifts above. -         * The index of this word's least significant set bit provides -         * the low-order bits. -         */ -        assert(cur); -        pos = (pos << BITS_PER_LEVEL) + ctzl(cur); -        hbi->cur[i] = cur & (cur - 1); - -        /* Set up next level for iteration.  */ -        cur = hb->levels[i + 1][pos]; -    } - -    hbi->pos = pos; -    trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur); - -    assert(cur); -    return cur; -} - -void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first) -{ -    unsigned i, bit; -    uint64_t pos; - -    hbi->hb = hb; -    pos = first >> hb->granularity; -    assert(pos < hb->size); -    hbi->pos = pos >> BITS_PER_LEVEL; -    hbi->granularity = hb->granularity; - -    for (i = HBITMAP_LEVELS; i-- > 0; ) { -        bit = pos & (BITS_PER_LONG - 1); -        pos >>= BITS_PER_LEVEL; - -        /* Drop bits representing items before first.  */ -        hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1); - -        /* We have already added level i+1, so the lowest set bit has -         * been processed.  Clear it. -         */ -        if (i != HBITMAP_LEVELS - 1) { -            hbi->cur[i] &= ~(1UL << bit); -        } -    } -} - -bool hbitmap_empty(const HBitmap *hb) -{ -    return hb->count == 0; -} - -int hbitmap_granularity(const HBitmap *hb) -{ -    return hb->granularity; -} - -uint64_t hbitmap_count(const HBitmap *hb) -{ -    return hb->count << hb->granularity; -} - -/* Count the number of set bits between start and end, not accounting for - * the granularity.  Also an example of how to use hbitmap_iter_next_word. - */ -static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last) -{ -    HBitmapIter hbi; -    uint64_t count = 0; -    uint64_t end = last + 1; -    unsigned long cur; -    size_t pos; - -    hbitmap_iter_init(&hbi, hb, start << hb->granularity); -    for (;;) { -        pos = hbitmap_iter_next_word(&hbi, &cur); -        if (pos >= (end >> BITS_PER_LEVEL)) { -            break; -        } -        count += popcountl(cur); -    } - -    if (pos == (end >> BITS_PER_LEVEL)) { -        /* Drop bits representing the END-th and subsequent items.  */ -        int bit = end & (BITS_PER_LONG - 1); -        cur &= (1UL << bit) - 1; -        count += popcountl(cur); -    } - -    return count; -} - -/* Setting starts at the last layer and propagates up if an element - * changes from zero to non-zero. - */ -static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last) -{ -    unsigned long mask; -    bool changed; - -    assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); -    assert(start <= last); - -    mask = 2UL << (last & (BITS_PER_LONG - 1)); -    mask -= 1UL << (start & (BITS_PER_LONG - 1)); -    changed = (*elem == 0); -    *elem |= mask; -    return changed; -} - -/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ -static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last) -{ -    size_t pos = start >> BITS_PER_LEVEL; -    size_t lastpos = last >> BITS_PER_LEVEL; -    bool changed = false; -    size_t i; - -    i = pos; -    if (i < lastpos) { -        uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; -        changed |= hb_set_elem(&hb->levels[level][i], start, next - 1); -        for (;;) { -            start = next; -            next += BITS_PER_LONG; -            if (++i == lastpos) { -                break; -            } -            changed |= (hb->levels[level][i] == 0); -            hb->levels[level][i] = ~0UL; -        } -    } -    changed |= hb_set_elem(&hb->levels[level][i], start, last); - -    /* If there was any change in this layer, we may have to update -     * the one above. -     */ -    if (level > 0 && changed) { -        hb_set_between(hb, level - 1, pos, lastpos); -    } -} - -void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count) -{ -    /* Compute range in the last layer.  */ -    uint64_t last = start + count - 1; - -    trace_hbitmap_set(hb, start, count, -                      start >> hb->granularity, last >> hb->granularity); - -    start >>= hb->granularity; -    last >>= hb->granularity; -    count = last - start + 1; - -    hb->count += count - hb_count_between(hb, start, last); -    hb_set_between(hb, HBITMAP_LEVELS - 1, start, last); -} - -/* Resetting works the other way round: propagate up if the new - * value is zero. - */ -static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last) -{ -    unsigned long mask; -    bool blanked; - -    assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); -    assert(start <= last); - -    mask = 2UL << (last & (BITS_PER_LONG - 1)); -    mask -= 1UL << (start & (BITS_PER_LONG - 1)); -    blanked = *elem != 0 && ((*elem & ~mask) == 0); -    *elem &= ~mask; -    return blanked; -} - -/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ -static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last) -{ -    size_t pos = start >> BITS_PER_LEVEL; -    size_t lastpos = last >> BITS_PER_LEVEL; -    bool changed = false; -    size_t i; - -    i = pos; -    if (i < lastpos) { -        uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; - -        /* Here we need a more complex test than when setting bits.  Even if -         * something was changed, we must not blank bits in the upper level -         * unless the lower-level word became entirely zero.  So, remove pos -         * from the upper-level range if bits remain set. -         */ -        if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) { -            changed = true; -        } else { -            pos++; -        } - -        for (;;) { -            start = next; -            next += BITS_PER_LONG; -            if (++i == lastpos) { -                break; -            } -            changed |= (hb->levels[level][i] != 0); -            hb->levels[level][i] = 0UL; -        } -    } - -    /* Same as above, this time for lastpos.  */ -    if (hb_reset_elem(&hb->levels[level][i], start, last)) { -        changed = true; -    } else { -        lastpos--; -    } - -    if (level > 0 && changed) { -        hb_reset_between(hb, level - 1, pos, lastpos); -    } -} - -void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count) -{ -    /* Compute range in the last layer.  */ -    uint64_t last = start + count - 1; - -    trace_hbitmap_reset(hb, start, count, -                        start >> hb->granularity, last >> hb->granularity); - -    start >>= hb->granularity; -    last >>= hb->granularity; - -    hb->count -= hb_count_between(hb, start, last); -    hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last); -} - -bool hbitmap_get(const HBitmap *hb, uint64_t item) -{ -    /* Compute position and bit in the last layer.  */ -    uint64_t pos = item >> hb->granularity; -    unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1)); - -    return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0; -} - -void hbitmap_free(HBitmap *hb) -{ -    unsigned i; -    for (i = HBITMAP_LEVELS; i-- > 0; ) { -        g_free(hb->levels[i]); -    } -    g_free(hb); -} - -HBitmap *hbitmap_alloc(uint64_t size, int granularity) -{ -    HBitmap *hb = g_malloc0(sizeof (struct HBitmap)); -    unsigned i; - -    assert(granularity >= 0 && granularity < 64); -    size = (size + (1ULL << granularity) - 1) >> granularity; -    assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); - -    hb->size = size; -    hb->granularity = granularity; -    for (i = HBITMAP_LEVELS; i-- > 0; ) { -        size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); -        hb->levels[i] = g_malloc0(size * sizeof(unsigned long)); -    } - -    /* We necessarily have free bits in level 0 due to the definition -     * of HBITMAP_LEVELS, so use one for a sentinel.  This speeds up -     * hbitmap_iter_skip_words. -     */ -    assert(size == 1); -    hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); -    return hb; -}  | 
